Works in the Atlas cited by this entry.
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Reference section 1 (PDF pages 6)
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17. Krizhevsky, A., Sutskever, I. & Hinton, G. ImageNet classification with deep convolutional neural networks. In Advances in Neural Information Processing Systems, 1097–1105 (2012).
18. Lawrence, S., Giles, C. L., Tsoi, A. C. & Back, A. D. Face recognition: a convolutional neural-network approach. IEEE Trans. Neural Netw. 8, 98–113 (1997).
19. Mnih, V. et al. Human-level control through deep reinforcement learning. Nature 518, 529–533 (2015).
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prediction in the game of Go. In International Conference of Machine Learning, 873–880 (2006). 22. Sutskever, I. & Nair, V. Mimicking Go experts with convolutional neural networks. In International Conference on Artificial Neural Networks, 101–110 (2008). 23. Maddison, C. J., Huang, A., Sutskever, I. & Silver, D. Move evaluation in Go using deep convolutional neural networks. 3rd International Conference on Learning Representations (2015). 24. Clark, C. & Storkey, A. J. Training deep convolutional neural networks to play go. In 32nd International Conference on Machine Learning, 1766–1774 (2015). 25. Williams, R. J. Simple statistical gradient-following algorithms for connectionist reinforcement learning. Mach. Learn. 8, 229–256 (1992). 26. Sutton, R., McAllester, D., Singh, S. & Mansour, Y. Policy gradient methods for reinforcement learning with function approximation. In Advances in Neural Information Processing Systems, 1057–1063 (2000). 27. Sutton, R. & Barto, A. Reinforcement Learning: an Introduction (MIT Press, 1998). 28. Schraudolph, N. N., Dayan, P. & Sejnowski, T. J. Temporal difference learning of position evaluation in the game of Go. Adv. Neural Inf. Process. Syst. 6, 817–824 (1994). 29. Enzenberger, M. Evaluation in Go by a neural network using soft segmentation. In 10th Advances in Computer Games Conference, 97–108 (2003). 267. 30. Silver, D., Sutton, R. & Müller, M. Temporal-difference search in computer Go. Mach. Learn. 87, 183–219 (2012). 31. Levinovitz, A. The mystery of Go, the ancient game that computers still can’t win. Wired Magazine (2014). 32. Mechner, D. All Systems Go. The Sciences 38, 32–37 (1998). 33. Mandziuk, J. Computational intelligence in mind games. In Challenges for Computational Intelligence, 407–442 (2007). 34. Berliner, H. A chronology of computer chess and its literature. Artif. Intell. 10, 201–214 (1978). 35. Browne, C. et al. A survey of Monte-Carlo tree search methods. IEEE Trans. Comput. Intell. AI in Games 4, 1–43 (2012). 36. Gelly, S. et al. The grand challenge of computer Go: Monte Carlo tree search and extensions. Commun. ACM 55, 106–113 (2012). 37. Coulom, R. Whole-history rating: A Bayesian rating system for players of time-varying strength. In International Conference on Computers and Games, 113–124 (2008). 38. KGS. Rating system math. http://www.gokgs.com/help/rmath.html.
Reference section 2 (PDF pages 9)
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51. Silver, D. & Tesauro, G. Monte-Carlo simulation balancing. In 26th International Conference on Machine Learning, 119 (2009).
52. Huang, S.-C., Coulom, R. & Lin, S.-S. Monte-Carlo simulation balancing in practice. In 7th International Conference on Computers and Games, 81–92 (Springer-Verlag, 2011).
53. Baier, H. & Drake, P. D. The power of forgetting: improving the last-good-reply policy in Monte Carlo Go. IEEE Trans. Comput. Intell. AI in Games 2, 303–309 (2010).
54. Huang, S. & Müller, M. Investigating the limits of Monte-Carlo tree search methods in computer Go. In 8th International Conference on Computers and Games, 39–48 (2013).
55. Segal, R. B. On the scalability of parallel UCT. Computers and Games 6515, 36–47 (2011).
56. Enzenberger, M. & Müller, M. A lock-free multithreaded Monte-Carlo tree search algorithm. In 12th Advances in Computer Games Conference, 14–20 (2009).
57. Huang, S.-C., Coulom, R. & Lin, S.-S. Time management for Monte-Carlo tree search applied to the game of Go. In International Conference on Technologies and Applications of Artificial Intelligence, 462–466 (2010).
58. Gelly, S. & Silver, D. Monte-Carlo tree search and rapid action value estimation in computer Go. Artif. Intell. 175, 1856–1875 (2011).
59. Baudiš, P. Balancing MCTS by dynamically adjusting the komi value. ICGA J. 34, 131 (2011).
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