Works in the Atlas cited by this entry.
Raw extraction retains OCR errors, ligatures, page headers and column-order artifacts. Entries have not all been normalized or individually verified.
Read the indexed bibliography
Reference section 1 (PDF pages 4, 5)
1. Sutton, R. & Barto, A. Reinforcement Learning: An Introduction (MIT Press, 1998). 2. Thorndike, E. L. Animal Intelligence: Experimental studies (Macmillan, 1911). 3. Schultz, W., Dayan, P. & Montague, P. R. A neural substrate of prediction and
reward. Science 275, 1593–1599 (1997). 4. Serre, T., Wolf, L. & Poggio, T. Object recognition with features inspired by visual
cortex. Proc. IEEE. Comput. Soc. Conf. Comput. Vis. Pattern. Recognit. 994–1000 (2005). 5. Fukushima, K. Neocognitron: A self-organizing neural network model for a mechanism of pattern recognition unaffected by shift in position. Biol. Cybern. 36, 193–202 (1980).
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6. Tesauro, G. Temporal difference learning and TD-Gammon. Commun. ACM 38, 58–68 (1995).
7. Riedmiller, M., Gabel, T., Hafner, R. & Lange, S. Reinforcement learning for robot soccer. Auton. Robots 27, 55–73 (2009).
8. Diuk, C., Cohen, A. & Littman, M. L. An object-oriented representation for efficient reinforcement learning. Proc. Int. Conf. Mach. Learn. 240–247 (2008).
9. Bengio, Y. Learning deep architectures for AI. Foundations and Trends in Machine Learning 2, 1–127 (2009).
10. Krizhevsky, A., Sutskever, I. & Hinton, G. ImageNet classification with deep convolutional neural networks. Adv.Neural Inf.Process.Syst.25, 1106–1114 (2012).
11. Hinton, G. E. & Salakhutdinov, R. R. Reducing the dimensionality of data with neural networks. Science 313, 504–507 (2006).
12. Bellemare, M. G., Naddaf, Y., Veness, J. & Bowling, M. The arcade learning environment: An evaluation platform for general agents. J. Artif. Intell. Res. 47, 253–279 (2013).
13. Legg, S. & Hutter, M. Universal Intelligence: a definition of machine intelligence. Minds Mach. 17, 391–444 (2007).
14. Genesereth, M., Love, N. & Pell, B. General game playing: overview of the AAAI competition. AI Mag. 26, 62–72 (2005).
15. Bellemare, M. G., Veness, J. & Bowling, M. Investigating contingency awareness using Atari 2600 games. Proc. Conf. AAAI. Artif. Intell. 864–871 (2012).
16. McClelland, J. L., Rumelhart, D. E. & Group, T. P. R. Parallel Distributed Processing: Explorations in the Microstructure of Cognition (MIT Press, 1986).
17. LeCun, Y., Bottou, L., Bengio, Y. & Haffner, P. Gradient-based learning applied to document recognition. Proc. IEEE 86, 2278–2324 (1998).
18. Hubel, D. H. & Wiesel, T. N. Shape and arrangement of columns in cat’s striate cortex. J. Physiol. 165, 559–568 (1963).
19. Watkins, C. J. & Dayan, P. Q-learning. Mach. Learn. 8, 279–292 (1992). 20. Tsitsiklis, J. & Roy, B. V. An analysis of temporal-difference learning with function
approximation. IEEE Trans. Automat. Contr. 42, 674–690 (1997). 21. McClelland, J. L., McNaughton, B. L. & O’Reilly, R. C. Why there are complementary
learning systems in the hippocampus and neocortex: insights from the successes and failures of connectionist models of learning and memory. Psychol. Rev. 102, 419–457 (1995). 22. O’Neill, J., Pleydell-Bouverie, B., Dupret, D. & Csicsvari, J. Play it again: reactivation of waking experience and memory. Trends Neurosci. 33, 220–229 (2010).
23. Lin, L.-J. Reinforcement learning for robots using neural networks. Technical Report, DTIC Document (1993).
24. Riedmiller, M. Neural fitted Q iteration - first experiences with a data efficient neural reinforcement learning method. Mach. Learn.: ECML, 3720, 317–328 (Springer, 2005).
25. Van der Maaten, L. J. P. & Hinton, G. E. Visualizing high-dimensional data using t-SNE. J. Mach. Learn. Res. 9, 2579–2605 (2008).
26. Lange, S. & Riedmiller, M. Deep auto-encoder neural networks in reinforcement learning. Proc. Int. Jt. Conf. Neural. Netw. 1–8 (2010).
27. Law, C.-T. & Gold, J. I. Reinforcement learning can account for associative and perceptual learning on a visual decision task. Nature Neurosci. 12, 655 (2009).
28. Sigala, N. & Logothetis, N. K. Visual categorization shapes feature selectivity in the primate temporal cortex. Nature 415, 318–320 (2002).
29. Bendor, D. & Wilson, M. A. Biasing the content of hippocampal replay during sleep. Nature Neurosci. 15, 1439–1444 (2012).
30. Moore, A. & Atkeson, C. Prioritized sweeping: reinforcement learning with less data and less real time. Mach. Learn. 13, 103–130 (1993).
Reference section 2 (PDF pages 7)
31. Jarrett, K., Kavukcuoglu, K., Ranzato, M. A. & LeCun, Y. What is the best multi-stage architecture for object recognition? Proc. IEEE. Int. Conf. Comput. Vis. 2146–2153 (2009).
32. Nair, V. & Hinton, G. E. Rectified linear units improve restricted Boltzmann machines. Proc. Int. Conf. Mach. Learn. 807–814 (2010).
33. Kaelbling, L. P., Littman, M. L. & Cassandra, A. R. Planning and acting in partially observable stochastic domains. Artificial Intelligence 101, 99–134 (1994).
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